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    <title><![CDATA[Video Games]]></title>
    <link>https://www.leadingmarketresearch.com/information-technology-services/electronics/video-games</link>
    <description><![CDATA[Video Games]]></description>
    <pubDate>Sat, 02 May 2026 18:25:26 +0000</pubDate>
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      <title><![CDATA[Games Consoles in France - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-france-market-summary-competitive-analysis-and-forecas</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in France industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The French games consoles market is expected to generate total revenues of $1,067.1m in 2021, representing a compound annual growth rate (CAGR) of 14.7% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -8% between 2017 and 2021, to reach a total of 2,136 million units in 2021.<br>- The home entertainment segment is expected to be the market&#039;s most ...





        
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                                                            <span class="regular-price" id="product-price-223125"><span class="price">$350.00</span></span>
                        
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      <pubDate>Sun, 10 Apr 2022 19:52:38 +0000</pubDate>
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      <title><![CDATA[Games Consoles in Germany - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-germany-market-summary-competitive-analysis-and-foreca</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The German games consoles market is expected to generate total revenues of $1,458.6m in 2021, representing a compound annual growth rate (CAGR) of 24.7% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -2.3% between 2017 and 2021, to reach a total of 2,594.8 million units in 2021.<br>- The home entertainment segment is expected to be the market&#039;s most valuable in 2021, wi...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-223132"><span class="price">$350.00</span></span>
                        
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</td></tr></table>]]></description>
      <pubDate>Sun, 10 Apr 2022 19:52:38 +0000</pubDate>
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      <title><![CDATA[Games Consoles in United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-united-kingdom-uk-market-summary-competitive-analysi</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The UK games consoles market is expected to generate total revenues of $1,194.9m in 2021, representing a compound annual growth rate (CAGR) of 16.6% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -8.4% between 2017 and 2021, to reach a total of 2,178.2 million units in 2021.<br>- The home entertainment segment is expected to be the market&#039;s most valuable in 2...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-223167"><span class="price">$350.00</span></span>
                        
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      <pubDate>Sun, 10 Apr 2022 19:52:38 +0000</pubDate>
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    <item>
      <title><![CDATA[Global Games Consoles - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/global-games-consoles-market-summary-competitive-analysis-and-forecast-t</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The global games consoles market is expected to generate total revenues of $17,005.1m in 2021, representing a compound annual growth rate (CAGR) of 12.7% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -8.3% between 2017 and 2021, to reach a total of 35,296 million units in 2021.<br>- The home entertainment segment is expected to be the market&#039;s most valuable in 2021, with t...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-223189"><span class="price">$350.00</span></span>
                        
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      <pubDate>Sun, 10 Apr 2022 19:52:38 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in Europe - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-europe-market-summary-competitive-analysis-and-forecas</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The European games consoles market is expected to generate total revenues of $5,909.1m in 2021, representing a compound annual growth rate (CAGR) of 13% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -9.8% between 2017 and 2021, to reach a total of 11,231.8 million units in 2021.<br>- The home entertainment segment is expected to be the market&#039;s most valuablei...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-223207"><span class="price">$350.00</span></span>
                        
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      <pubDate>Sun, 10 Apr 2022 19:52:38 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-japan-market-summary-competitive-analysis-and-forecast</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.<br>- The Japanese games consoles market is expected to generate total revenues of $1,833.4m in 2021, representing a compound annual growth rate (CAGR) of 5.5% between 2017 and 2021.<br>- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -7.7% between 2017 and 2021, to reach a total of 5,226.8 million units in 2021.<br>- The hybrid segment is expected to be the market&#039;s most lucrative in 2021, with total rev...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-223062"><span class="price">$350.00</span></span>
                        
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      <pubDate>Fri, 08 Apr 2022 20:48:30 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser &amp; Boxed/Downloaded PC), Regional &amp; 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025]]></title>
      <link>https://www.leadingmarketresearch.com/global-games-market-by-device-smartphone-tablet-console-pc-browser-am</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;">The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market.  However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.
       
Global Games Market & Forecast - By Device

• On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers. 

• Console is the second largest segment of the gaming market.

• It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.

• Tablet captured around 10% share of the total gaming market.

• PC browser accounted for least share of the total gaming market.

Global Games Market, Number of Gamers & F...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-200935"><span class="price">$1,690.00</span></span>
                        
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      <pubDate>Tue, 10 Apr 2018 14:37:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Video Games Market Trends in China]]></title>
      <link>https://www.leadingmarketresearch.com/video-games-market-trends-in-china</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;">This study focuses on China’s Video Games market trends.  In the two past decades, the market has been growing at a fast pace.   The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is the world’s fastest growing market for the consumptions of goods and services.  The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, imports & exports, consumer consumption and capital investment for over two decades. Rapid consolidation between medium and large players is anticipated since the Chinese government has been encouraging industry consolidation with an effort to regulate the industry and to improve competitiveness in the world market. 

Although China has enjoyed the benefits of an expanding market for production and distribution, the industry is suffering from minimal innovation and inves...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-203596"><span class="price">$3,000.00</span></span>
                        
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</td></tr></table>]]></description>
      <pubDate>Mon, 10 Sep 2018 11:25:07 +0000</pubDate>
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      <title><![CDATA[Games Software Market Trends in China]]></title>
      <link>https://www.leadingmarketresearch.com/games-software-market-trends-in-china</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;">This study focuses on China’s Games Software market trends.  In the two past decades, the market has been growing at a fast pace.   The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is the world’s fastest growing market for the consumptions of goods and services.  The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, imports & exports, consumer consumption and capital investment for over two decades. Rapid consolidation between medium and large players is anticipated since the Chinese government has been encouraging industry consolidation with an effort to regulate the industry and to improve competitiveness in the world market. 

Although China has enjoyed the benefits of an expanding market for production and distribution, the industry is suffering from minimal innovation and in...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-203632"><span class="price">$3,000.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Mon, 10 Sep 2018 11:25:07 +0000</pubDate>
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