<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
  <channel>
    <title><![CDATA[Games]]></title>
    <link>https://www.leadingmarketresearch.com/consumer-goods/consumer-electronics/games</link>
    <description><![CDATA[Games]]></description>
    <pubDate>Mon, 13 Apr 2026 21:43:21 +0000</pubDate>
    <generator>Zend_Feed</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026]]></title>
      <link>https://www.leadingmarketresearch.com/games-software-retail-market-summary-competitive-analysis-and-forecast-20</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Key Highlights<br><br>- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2021 annual average exchange rates.<br>- The global games software market had total revenues of $60.6 billion in 2021, representing a com...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-228407"><span class="price">$1,495.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Mon, 26 Dec 2022 14:49:16 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in the United States]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-the-united-states</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The US games consoles market had total revenues of $2,286.1m in 2016, representing a compound annual rate of change (CARC) of -12.1% between 2012 and 2016.<br>- Market consumption...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195036"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in Japan]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-japan</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the Japan games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The Japanese games consoles market had total revenues of $835.4m in 2016, representing a compound annual rate of change (CARC) of -20.3% between 2012 and 2016.<br>- Market consumption volumes decline...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195037"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in France]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-france</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in France industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the France games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The French games consoles market had total revenues of $415.6m in 2016, representing a compound annual rate of change (CARC) of -9.2% between 2012 and 2016.<br>- Market consumption volumes declined...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195038"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in Germany]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-germany</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the Germany games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The German games consoles market had total revenues of $423.6m in 2016, representing a compound annual rate of change (CARC) of -4.6% between 2012 and 2016.<br>- Market consumption volumes declin...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195039"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in the United Kingdom]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-the-united-kingdom</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the United Kingdom games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The UK games consoles market had total revenues of $491.0m in 2016, representing a compound annual rate of change (CARC) of -4.3% between 2012 and 2016.<br>- Market consumption ...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195040"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Global Games Consoles]]></title>
      <link>https://www.leadingmarketresearch.com/global-games-consoles</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The global games consoles market had total revenues of $6,604.7m in 2016, representing a compound annual rate of change (CARC) of -12.2% between 2012 and 2016.<br>- Market consumption volumes declined...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195041"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[Games Consoles in Europe]]></title>
      <link>https://www.leadingmarketresearch.com/games-consoles-in-europe</link>
      <description><![CDATA[<table><tr><td  style="text-decoration:none;"><p><b>Summary</b><br><br>Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.<br><br>Synopsis<br><br>Essential resource for top-line data and analysis covering the Europe games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.<br><br>Key Highlights<br><br>- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.<br>- The European games consoles market had total revenues of $2,363.5m in 2016, representing a compound annual rate of change (CARC) of -10.1% between 2012 and 2016.<br>- Market consumption volumes dec...





        
    <div class="price-box">
                                                            <span class="regular-price" id="product-price-195042"><span class="price">$350.00</span></span>
                        
        </div>

</td></tr></table>]]></description>
      <pubDate>Tue, 25 Apr 2017 14:40:45 +0000</pubDate>
    </item>
  </channel>
</rss>
