Games Consoles in Europe - Market Summary, Competitive Analysis and Forecast to 2026

MarketLine
54 Pages - MLINE15228
$350.00

Summary

Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.
- The European games consoles market is expected to generate total revenues of $5,909.1m in 2021, representing a compound annual growth rate (CAGR) of 13% between 2017 and 2021.
- Market consumption volume is forecast to decline with a compound annual rate of change (CARC) of -9.8% between 2017 and 2021, to reach a total of 11,231.8 million units in 2021.
- The home entertainment segment is expected to be the market's most valuablein 2021, with total revenues of $4,833.3m, equivalent to 81.8% of the market's overall value.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games consoles market in Europe
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Europe
- Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Europe games consoles market with five year forecasts by both value and volume

Reasons to Buy

- What was the size of the Europe games consoles market by value in 2021?
- What will be the size of the Europe games consoles market in 2026?
- What factors are affecting the strength of competition in the Europe games consoles market?
- How has the market performed over the last five years?
- How large is Europe’s games consoles market in relation to its regional counterparts?

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Table of Contents
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Market volume
1.4. Market volume forecast
1.5. Category segmentation
1.6. Geography segmentation
1.7. Market share
1.8. Market rivalry
1.9. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
3.2. Market volume
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
5.2. Market volume forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Market share
7.2. Who are the leading players?
7.3. What Strategies do leading players follow?
7.4. Have there been new console any releases in recent years?
7.5. What companies are disrupting the game console market?
7.6. How have leading players responded to market disruption?
8 Company Profiles
8.1. Sony Corporation
8.2. Microsoft Corporation
8.3. Nintendo Co., Ltd.
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

List of Tables
Table 1: Europe games consoles market value: $ million, 2017-21
Table 2: Europe games consoles market volume: thousand units, 2017-21
Table 3: Europe games consoles market category segmentation: $ million, 2021
Table 4: Europe games consoles market geography segmentation: $ million, 2021
Table 5: Europe games consoles market value forecast: $ million, 2021-26
Table 6: Europe games consoles market volume forecast: thousand units, 2021-26
Table 7: Europe games consoles market share: % share, by value, 2021
Table 8: Sony Corporation: key facts
Table 9: Sony Corporation: Annual Financial Ratios
Table 10: Sony Corporation: Key Employees
Table 11: Sony Corporation: Key Employees Continued
Table 12: Sony Corporation: Key Employees Continued
Table 13: Microsoft Corporation: key facts
Table 14: Microsoft Corporation: Annual Financial Ratios
Table 15: Microsoft Corporation: Key Employees
Table 16: Microsoft Corporation: Key Employees Continued
Table 17: Nintendo Co., Ltd.: key facts
Table 18: Nintendo Co., Ltd.: Annual Financial Ratios
Table 19: Nintendo Co., Ltd.: Key Employees
Table 20: Nintendo Co., Ltd.: Key Employees Continued
Table 21: Europe size of population (million), 2017-21
Table 22: Europe gdp (constant 2005 prices, $ billion), 2017-21
Table 23: Europe gdp (current prices, $ billion), 2017-21
Table 24: Europe inflation, 2017-21
Table 25: Europe consumer price index (absolute), 2017-21
Table 26: Europe exchange rate, 2016-20

List of Figures
Figure 1: Europe games consoles market value: $ million, 2017-21
Figure 2: Europe games consoles market volume: thousand units, 2017-21
Figure 3: Europe games consoles market category segmentation: % share, by value, 2021
Figure 4: Europe games consoles market geography segmentation: % share, by value, 2021
Figure 5: Europe games consoles market value forecast: $ million, 2021-26
Figure 6: Europe games consoles market volume forecast: thousand units, 2021-26
Figure 7: Forces driving competition in the games consoles market in Europe, 2021
Figure 8: Drivers of buyer power in the games consoles market in Europe, 2021
Figure 9: Drivers of supplier power in the games consoles market in Europe, 2021
Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Europe, 2021
Figure 11: Factors influencing the threat of substitutes in the games consoles market in Europe, 2021
Figure 12: Drivers of degree of rivalry in the games consoles market in Europe, 2021
Figure 13: Europe games consoles market share: % share, by value, 2021

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