Digital Human (AI Avatars) Market Size, Share, and Analysis, By Type (Interactive Digital Human Avatar, Non-Interactive Digital Human Avatar), By Technology (3D Scanning, 3D Modelling, Natural Language Processing, Natural Language Generation, Artificial Intelligence (AI)), By Industry Vertical (Gaming, Retail, IT & Telecommunications, Education, and Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
PRODUCT OVERVIEW
Digital Human (AI Avatars) Market is anticipated to grow at a CAGR of 36.7% in the forecast period (2024-2034), with the market size valued at USD 5.1 billion in 2023 and projected to reach USD 217 billion by 2034.
AI-driven digital human avatars are advanced virtual models that simulate human-like behaviors and interactions. These avatars are categorized into interactive types, which involve real-time engagement, and non-interactive types, which serve fixed roles or provide pre-recorded content. Technologies like 3D scanning and modeling create lifelike visuals, while Natural Language Processing (NLP) and Natural Language Generation (NLG) enable the understanding and production of human-like dialogue. AI further enhances these avatars' abilities to learn and adapt. They are widely used across various sectors, including gaming, retail, IT & telecommunications, and education, where they enhance user experiences, simplify customer service, and provide interactive educational tools.
MARKET HIGHLIGHTS
Digital Human (AI Avatars) Market is expected to reach USD 217 billion, with a 36.7% compound annual growth rate driven by AI and machine learning advancements that allow for more realistic virtual representations. The rising popularity of virtual and augmented reality (VR/AR) applications also boosts demand for more immersive experiences, as NLP and 3D modeling technologies enhance avatar functionalities. Adoption is growing across industries like gaming, retail, and education, driving market expansion. Future growth is expected as AI avatars become more integrated into customer service, personalized marketing, and remote education, with decreasing costs and greater technological accessibility. This trend reflects a shift towards more engaging, efficient, and interactive digital interactions.
Digital Human (AI Avatars) Market Segments:
• By Type
o Interactive Digital Human Avatar
o Non-Interactive Digital Human Avatar
• By Technology
o 3D Scanning
o 3D Modelling
o Natural Language Processing
o Natural Language Generation
o Artificial Intelligence (AI)
• By Industry Vertical
o Gaming
o Retail
o IT & Telecommunications
o Education
o Others
MARKET DYNAMICS
Growth Drivers
Expansion of Virtual and Augmented Reality Applications to Drive Market Growth
Advancements in Natural Language Processing to Create Growth Opportunities
Restraint
Regulatory and Compliance Issues May Restrict Market Growth
Key Players
• Microsoft Corporation
• Soul Machines
• Tencent Holdings Limited
• Nvidia Corporation
• Meta Platforms Inc.
• DeepMotion
• Hour One
• Synthesia
• Usetech
• ObEN
• Ziva Dynamics
• DeepBrain
• Altered Reality
• Epic Games
• Magic Leap
• Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis)
Global Laboratory Temperature Control Units Market is further segmented by region into:
• North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAG.R – United States and Canada
• Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil and Rest of Latin America
• Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
• Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia and Rest of APAC
• Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa and Rest of MENA
Reasons to Purchase this Report
• Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry with respect to recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 3-month post-sales analyst support.
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1.Executive Summary
1.1. Regional Market Share
1.2.Business Trends
1.3. Digital Human (AI Avatars) Market: COVID-19 Outbreak
1.4. Regional Trends
1.5. Segmentation Snapshot
2. Research Methodology
2.1.Research Objective
2.2. Research Approach
2.3. Data Sourcing and Methodology
2.4.Primary Research
2.5.Secondary Research
2.5.1.Paid Sources
2.5.2. Public Sources
2.6. Market Size Estimation and Data Triangulation
3. Market Characteristics
3.1.Market Definition
3.2.Digital Human (AI Avatars) Market: COVID-19 Impact
3.3. Key Segmentations
3.4.Key Developments
3.5.Allied Industry Data
4.Digital Human (AI Avatars) Market – Industry Insights
4.1. Industry Segmentation
4.2.COVID-19 overview on world economy
4.3.Industry ecosystem Channel analysis
4.4.Innovation & Sustainability
5. Macroeconomic Indicators
6. Recent Developments
7. Market Dynamics
7.1.Introduction
7.2. Growth Drivers
7.3. Market Opportunities
7.4.Market Restraints
7.5. Market Trends
8.Risk Analysis
9. Market Analysis
9.1.Porters Five Forces
9.2. PEST Analysis
9.2.1.Political
9.2.2. Economic
9.2.3. Social
9.2.4. Technological
10.Digital Human (AI Avatars) Market
10.1.Overview
10.2. Historical Analysis (2019-2022)
10.2.1. Market Size, Y-o-Y Growth (%) and Market Forecast
11. Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
11.1. Overview
11.2.Key Findings
11.3.Market Segmentation
11.3.1.By Type
11.3.1.1. Interactive Digital Human Avatar
11.3.1.1.1.By Value (USD Million) 2024-2034F
11.3.1.1.2. Market Share (%) 2024-2034F
11.3.1.1.3. Y-o-Y Growth (%) 2024-2034F
11.3.1.2.Non-Interactive Digital Human Avatar
11.3.1.2.1. By Value (USD Million) 2024-2034F
11.3.1.2.2.Market Share (%) 2024-2034F
11.3.1.2.3.Y-o-Y Growth (%) 2024-2034F
11.3.2. By Technology
11.3.2.1.3D Scanning
11.3.2.1.1. By Value (USD Million) 2024-2034F
11.3.2.1.2.Market Share (%) 2024-2034F
11.3.2.1.3.Y-o-Y Growth (%) 2024-2034F
11.3.2.2. 3D Modelling
11.3.2.2.1.By Value (USD Million) 2024-2034F
11.3.2.2.2. Market Share (%) 2024-2034F
11.3.2.2.3. Y-o-Y Growth (%) 2024-2034F
11.3.2.3. Natural Language Processing
11.3.2.3.1.By Value (USD Million) 2024-2034F
11.3.2.3.2. Market Share (%) 2024-2034F
11.3.2.3.3. Y-o-Y Growth (%) 2024-2034F
11.3.2.4. Natural Language Generation
11.3.2.4.1.By Value (USD Million) 2024-2034F
11.3.2.4.2. Market Share (%) 2024-2034F
11.3.2.4.3. Y-o-Y Growth (%) 2024-2034F
11.3.2.5. Artificial Intelligence
11.3.2.5.1.By Value (USD Million) 2024-2034F
11.3.2.5.2. Market Share (%) 2024-2034F
11.3.2.5.3. Y-o-Y Growth (%) 2024-2034F
11.3.3.By Industry Vertical
11.3.3.1.Gaming
11.3.3.1.1. By Value (USD Million) 2024-2034F
11.3.3.1.2.Market Share (%) 2024-2034F
11.3.3.1.3.Y-o-Y Growth (%) 2024-2034F
11.3.3.2. Retail
11.3.3.2.1.By Value (USD Million) 2024-2034F
11.3.3.2.2. Market Share (%) 2024-2034F
11.3.3.2.3. Y-o-Y Growth (%) 2024-2034F
11.3.3.3. IT & Telecommunications
11.3.3.3.1.By Value (USD Million) 2024-2034F
11.3.3.3.2. Market Share (%) 2024-2034F
11.3.3.3.3. Y-o-Y Growth (%) 2024-2034F
11.3.3.4. Education
11.3.3.4.1.By Value (USD Million) 2024-2034F
11.3.3.4.2. Market Share (%) 2024-2034F
11.3.3.4.3. Y-o-Y Growth (%) 2024-2034F
11.3.3.5. Others
11.3.3.5.1.By Value (USD Million) 2024-2034F
11.3.3.5.2. Market Share (%) 2024-2034F
11.3.3.5.3. Y-o-Y Growth (%) 2024-2034F
12.North America Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
12.1.Overview
12.2. Key Findings
12.3. Market Segmentation
12.3.1.By Type
12.3.2. By Technology
12.3.3. By Industry Vertical
12.4. Country
12.4.1.United States
12.4.2. Canada
13.Europe Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
13.1.Overview
13.2. Key Findings
13.3. Market Segmentation
13.3.1.By Type
13.3.2. By Technology
13.3.3. By Industry Vertical
13.4.Country
13.4.1.Germany
13.4.2. United Kingdom
13.4.3. France
13.4.4. Italy
13.4.5. Spain
13.4.6. Russia
13.4.7. Rest of Europe (BENELUX, NORDIC, Hungary, Turkey & Poland)
14.Asia-Pacific Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
14.1. Overview
14.2. Key Findings
14.3.Market Segmentation
14.3.1.By Type
14.3.2. By Technology
14.3.3. By Industry Vertical
14.4. Country
14.4.1.India
14.4.2. China
14.4.3. South Korea
14.4.4.Japan
14.4.5.Rest of APAC
15.Middle East and Africa Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
15.1.Overview
15.2. Key Findings
15.3. Market Segmentation
15.3.1.By Type
15.3.2. By Technology
15.3.3. By Industry Vertical
15.4.Country
15.4.1. Israel
15.4.2. GCC
15.4.3. North Africa
15.4.4.South Africa
15.4.5. Rest of Middle East and Africa
16. Latin America Digital Human (AI Avatars) Market Size & Forecast 2024A-2034F
16.1.Overview
16.2. Key Findings
16.3. Market Segmentation
16.3.1.By Type
16.3.2. By Technology
16.3.3. By Industry Vertical
16.4.Country
16.4.1. Mexico
16.4.2. Brazil
16.4.3. Rest of Latin America
17. Competitive Landscape
17.1.Company market share, 2023
17.2. Key player overview
17.3. Key stakeholders
18. Company Profiles
18.1.Microsoft Corporation
18.1.1.Company Overview
18.1.2.Financial Overview
18.1.3.Key Product; Analysis
18.1.4.Company Assessment
18.1.4.1.Product Portfolio
18.1.4.2.Key Clients
18.1.4.3. Market Share
18.1.4.4. Recent News & Development (Last 3 Yrs.)
18.1.4.5.Executive Team
18.2. Soul Machines
18.3. Tencent Holdings Limited
18.4. Nvidia Corporation
18.5. Meta Platforms Inc.
18.6. DeepMotion
18.7. Hour One
18.8. Synthesia
18.9. Usetech
18.10. ObEN
18.11.Ziva Dynamics
18.12. DeepBrain
18.13. Altered Reality
18.14. Epic Games
18.15. Magic Leap
18.16. Other Prominent Players
19. Appendix
20.Consultant Recommendation